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For Mythic Fantasy

What is a beta reader?
A reader who offers detailed feedback on plot, characters, clarity and pacing.

What do I want?
Readers, all genders, young adults, adults and above, to help me perfect the Asaric Tales.

What do I ask of you?
That you read the book—sent to you in five sections—and answer a few questions, some specific, some general, in as many or few words as suits you.

Simple, yea?

But what is The Spinner’s Game?

A Mythic Fantasy quint, set in the between-time, when hunter-gatherers turned to settled agriculture, when spirits and demons morphed to gods. The five books of The Spinner’s Game takes Kerrid’s story across continents and weaves through ages fraught with floods and droughts to become the prototype of our most ancient myths.

Bs 1 and 2 and 3 cp

Cover designs by Lauren Willmore

Asaric Sins (working title)

When shamanic wise-woman Kerrid visited Idiglat Plain as a child, few people dwelt there. Now, faced with a flood of refugees, she leads her people there to find the only land available is in the outlying foothills. An Asar known as the Qar of Lohanit grants her and her Gusrikt the use of it. There she grows a plant that yields the lightest, strongest fibres. She intends to use it in a renewed attempt to reach the divine world, a vital move if she’s to complete her task to eradicate the snake-demon Neka. But things don’t go as she planned.

Who is this Qar of Lohanit? And what’s his connection to the Southern Lord, closest ally of the snake-demon? And what is this hold the Qar has over her?

In this last book of The Spinner’s Game, Kerrid finds herself faced with the consequences of two broken oaths. And if she doesn’t make amends, humanity will die.

Interested in beta reading this? Just fill in and submit the form below. I then can send you further details.

More information on being a beta reader can be found at beta-reader etiquette

Fill in form below, in Comments tell me something about yourself, and add the words Beta Reader